I was responsible for creating the high poly model of the head of Iden, one of the story characters of the game.
I also created the first pass head textures used in the renders shown here.
Other credits:
Gerald Fitzgerald - Concept art.
Red Hot CG - Hair.
Bjørnar Aarset - High poly armour.
Sam Bang - High and low poly model and texturing of the neck collar.
Tom Carruthers (Lead Character Artist) - Final texture polish.